AQ Raids: A Preliminary How-To (2024)

January 15th, 2024 is your first opportunity to experience Raids with your Alliance! Be sure to explore the enlistment options starting on January 8th, 2024!

Map Costs - Raid Tickets

To enter the raid map you will have to pay 180 Raid Tickets. Map costs for 7 & 8 have been removed but the Raid map will require this new ticket type:

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Raid Tickets can be purchased in the Team Select Screen (similar to AQ Tickets, previously).

Raid Tickets will be sold at a flat cost using the following Currency’s.

  • 1,000x Incursion Artifacts
  • 75x Glory
  • 2,000x Loyalty
  • 8x Units

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Players must pay their own way into a Raid map. The cost to enter is not shared across all Battlegroups. They can be purchased with a variety of currencies the same way you could purchase Alliance Tickets previously.

For the first Raid Event, we will be providing Raid Tickets for Summoners to enter for free.

Raid Tickets can be accumulated by Map 6-8 as Exploration rewards. Each time you explore a map fully you will gain the following amount of Raid Tickets:

  • Map 6 = 6 Tickets / Exploration (24 / Week)
  • Map 7 = 7 Tickets / Exploration (28 / Week)
  • Map 8 = 8 Tickets / Exploration (30 / Week)

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Raid Tickets can still be acquired during Raid events on the maps listed above but not by playing on the Raid map itself.

Raid Revives

During the Raids Event, there will be several free 100% Single Champion Revives available. These will have a stack of 2 available every 24hrs. Inventory is capped at 2 as well so use them every day!

Additional single champ revives will also be available for Units.

Your normal AQ consumables will be also useable should you choose to use them

Raid Events

Raid Events are here. This is a new twist added every 4th week to Alliance Quests where players can choose to opt in and play against the Raid bosses or opt out and play AQ as normal.

In order to participate in Raids your alliance MUST enlist for it in advance of the Raid Week event starting. You can do this by enlisting for raids on the third week of AQ using the calendar.

Raids will speak to a very specific, very dedicated group of Summoners. But to make Raid events more meaningful for everyone, whether participating on the Raid map or playing regular AQ we’ve greatly increased the reward yields for Ranked and Peak Milestones. You will be gaining much larger rewards than usual for the maps you play even if you don’t play on the Raid map. More details for rewards will be provided below in the rewards section.

  • Pro Tip: Take full benefit of increased rewards by moving up onto a higher map to maximize what you gain even further!

Players entering the Raid map have a full week to clear it. It does not reset each day as regular maps do.

For the first Raid Week event we will be increasing the Max Consumable Limit to be unlimited for all maps. This change will be limited to the Raid map only for following events.

Enlisting for Raids - AQ Calendar Screen

To enlist for Raid events you will be able to use the Calendar feature located on the Alliance Quests landing page. Again, You will need to enlist for the Raid map before the Raid Week Event begins. This can be done on the third week of AQ where the next week tab is.

  • Note: When a Raid event is upcoming or active the state and text of the Current Week and Next Week will change. RAID WEEK! Text will appear in those sections alongside Raid buttons.

To enlist for a Raid map tap on the “RAID” button. From there you will be shown an info popup detailing the map's information. This page will outline all the necessary information needed to play on the map. The extra additions to the Raid map info page are:

Champion Requirements: The champions required to enter the map.

  • Note: Only champions with the specified Role Tags will be available for selection when editing your team before entering the map..


Entry Cost: Raid Tickets are required for entry. The cost to enter the map isn’t shared between alliance members and will be 180 Raid tickets each.

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Once you have enlisted and have tapped the info page away your changes are kept and you can preview your enlistments. During raid weeks you can enlist for the Raid map or play regular maps as normal.

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If you enlist for a Raid Week under the next week section whenever a Raid week starts you will automatically be enlisted for it. When the event switches back over to a regular event your regular AQ Enlistments will resume. Remember, you need to save your enlistments once you have finished.

Enlistments are stored and will be remembered if you are going back and forth between enlisting for a Raid map or regular ones. As you can see in the images below if you had regular AQ map selections then selected the Raid map but decided to change it back again to regular maps, the previous map enlistment info is stored.

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Roles & Raid Boosts - Before Entering The Map

The first step is deciding your teams. There are 3 lanes of bosses so you’ll likely want to split up into 3 groups of 3 with one Summoner in Reserve. Each Team of 3 will need a player of each Role, Tactician, Vanguard, or Assault. Decide in each team who will fill what Role. Make sure you take a look at the champs in the pool for each Role so you bring the right ones to the fight! These are the icons for each role:

Tactician

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Champs: Hyperion, Hulkling, Angela, Gorr, Venom, Silver Surfer, Captain Marvel (Movie), Venompool, Sersi, Carnage, Doctor Doom, Longshot, Kushala, Doctor Voodoo, Spiderman (Supreme)

Vanguard

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Champs: Mr.Fantastic, Silk, Red Hulk, Luke Cage,Abosrbing Man, Abomination(Immortal), Thing, Spider-Man, Titania, Cassie Lang, Colossus, Iron Man, Ultron, Civil Warrior, War Machine

Assault

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Champs: Nick Fury, Black Widow(Deadly Origin), Black Panther, Hulkbuster, Masacre, Kraven, Storm (Pyramid X), Hit-Monkey, Domino, Crossbones, Storm, Magneto, Professor X, Kitty Pryde, Rintrah

Before entering the Raid map you will select a Champion with a specific Role Tag. Only champions with one of the three Role tags will be available to select.

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The Raid Map: There are three paths to choose from on the quest board. You will want to spread out at least one of each Role type for each lane to maximize the benefits of your Role Force charges. Below is the layout of the map.

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Each Role supports one another once you start building up Role Charges. Your main goal will be to gather as many charges as possible for your alliance teammates so they can maximize damage in their fights. More details on this will be provided in the Role Force section below.

When you enter the map you will see a Choice Node containing icons for each Role. You will want to match that role with your chosen champion role or the abilities gained from these buffs won’t work with your champion.

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Each Role has three options, you will want to select the Boost that best suits your champions abilities. Below is a detailed list of each one:

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Now that you’re at the boss you’ll want to organize the order you’ll be fighting. This will only matter for the first few fights while you’re building Role charges. Make sure that everyone has charges and you’re building them fairly evenly. Once you’re above 10 of any charge it will no longer grant more damage but will still be needed for that role to access Role Force.

Rinse and Repeat this for each boss, then all come together to take down the Final Ultron Boss as a group!

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The last but not least is to obtain your rewards! The Raid Map has Treasure Choice Nodes located after each Mini-Boss. Defeat all three Mini-Bosses along each lane to access all of these awesome rewards. Players will only obtain rewards for the Treasure nodes they move to, they are not shared between everyone.

Role - Vanguard

  1. RAIDS - Boost - Vanguard - Shield Smasher
    1. Increase any Raid Fervor gained from missions by 6 for each Armor Break Debuff active on the Defender. Max 30 Raid Fervor. Whenever the Attacker Blocks an Attack Inflict the Defender with a 45 Second Armor Break Debuff. Max 5. Base Potency for the Armor Break is 800, but if the Attackers Physical, Energy, and Critical Resistance are greater than 800 use the combined value of all 3 stats. At Max Stacks Refresh instead.
  2. RAIDS - Boost - Vanguard - Weak Spot
    1. Increase any Raid Fervor gained from missions by 6 for each Weakness or Taunt Debuff active on the Defender. Max 30 Raid Fervor. When Punishing the Opponents Heavy or Special Attack inflict them with a 45 second 1% Weakness Debuff. Max 5. Each Weakness or Taunt also grants all Attacks 40% of the Attacks Damage as Burst Damage, up to 200%. At max Stacks Refresh Instead
  3. RAIDS - Boost - Vanguard - Critical Armor
    1. Increase any Raid Fervor gained from missions by 6 for each Armor Up Buff active on the Attacker. Max 30 Raid Fervor. Combo Ending Attacks Grant a 45 second 10 Armor Up Buff. Max 5. At Max Stacks Refresh instead.Each Armor Up Buff Active Grants 45% Critical Rating. Gain Critical Damage Rating equal to Armor Rating.

Role - Assault

  1. RAIDS - Boost - Assault - DOT Boost
    1. Increase any Raid Fervor gained from Missions by 6 for each Debilitate or Damaging effect active on the Defender. Max: 30 Raid Fervor. Intercepting the Defender inflicts a 25% Debilitate Debuff for 45 seconds. Max stacks: 5. At max stacks, refresh these Debilitates instead. Additionally, attacks deal 40% of the damage recently dealt as a burst of [Type] Damage for each Debuff on the Defender. Max: 200% damage.
  2. RAIDS - Boost - Assault - Crit Crusher
    1. Increase any Raid Fervor gained from missions by 6 for each Precision active on the Attacker. Max 30 Raid Fervor. Punishing Defenders Special or Heavy Attacks grants the Attacker a Precision Passive, increasing Critical Rating by 40% and Critical Damage rating by 80% for 45 seconds. At Max Stacks refresh Precisions instead.
  3. RAIDS - Boost - Assault - Prowess Ender
    1. Increase any Raid Fervor gained from Missions by 6 for each Prowess active on the Attacker. Max: 30 Raid Fervor. Combo-Ending Attacks grant a 50% Prowess Passive for 45 seconds. Max stacks: 5. At max stacks, refresh these Prowess Passives instead.

Role - Tactician

  1. RAIDS - Boost - Tactician - Super Buffs
    1. Increase any Raid Fervor gained from missions by 6 for each Buff active on the Attacker. Max 30 Raid Fervor. Intercepting the opponent will Grant a 45 second 10% Intensify Buff, increasing Buff Potency. Max 5. At max Stacks, refresh instead.
  2. RAIDS - Boost - Tactician - Unparalleled Buffs
    1. Increase any Raid Fervor gained from missions by 6 for each Unique Buff active on the Attacker. Max 30 Raid Fervor. Punishing a Heavy or Special Attack will grant in order a 45 second 10%, Fury, Armor Up, Precision, True Damage, and Cruelty Buff. Once all are gained Refresh instead. Each Unique Buff Active grants all Attacks a Burst of Damage equal to 18% of the Attack's Damage. Max 90% Damage.
  3. RAIDS - Boost - Tactician - Null Break
    1. Increase any Raid Fervor gained from missions by 6 for each Armor Break Debuff active on the Defender. Max 30 Raid Fervor. Combo Ending Attacks place a Placebo Buff on the Defender. Each hit of the Attackers Special Attack's Nullifies 1 Buff. Whenever One of the Defenders Buff's are Nullified, inflict a 45 second 18% Potency Armor Break Debuff. Max 5. At Max Stacks Refresh instead.

Role Charges

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Role Charges are your main resource to gain bonus damage and boost your teammate's Damage! Completing missions in fights will grant role charges.

  • Assault will grant charges to Vanguard
  • Vanguard will grant charges to Tactician
  • Tactician will grant charges to Assault

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  • At the end of a fight, you will consume one of your own Role charges.
  • Role Charges are gained by completing each boss's mission. More info on that below.

Role Force

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  • Whenever you complete a mission, gain Role Force.
  • Gain 1 stack for Role charge on the fight for Roles other than your own up to 10 of each.
  • Each Stack gives the Attacker Increased Damage on all Attacks.
  • Make sure to work with your Alliance mates to get as many Role charges on the fight as you can to deal some SERIOUS damage.
  • Role force will only work if Role charges for your role are active though!
  • Make sure that you work together to have both charges for the other roles to give you more damage, and charges for your own role to access that damage.

Raid Fervor

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  • Raid Fervor is your main resource for completing Missions.
  • Each time you complete the required in-fight objectives you will gain Raid Fervor.
  • You can increase the amount of Fervor gained via Role Boosts.
  • Once you gain enough Fervor in a fight you’ll complete the mission giving you both Role Force and Role Charges.

Unique Boss Buffs

  • Each boss shares some buffs while having some custom buffs to make each fight unique. Below is each type of buff and how they work.

Each boss has different Missions. Completing Missions will grant you Role Charges which your alliance team members will use to increase their damage when they enter a fight.

Below is each of the bosses and their Missions:

Thanos - Thanos Sayeth

  • Thanos will call out a random game action of Intercept the Opponent, Block a Hit, or Dodge a Hit. After the called-out action is completed gain Raid Fervor. At 50 Raid Fervor, the mission will be complete, and gain a Role Charge.

Kang - Combo Alternator

  • Attackers must alternate their Combo Ender between Medium and Light Attacks. Each time this is done successfully gain Raid Fervor. At 50 Raid Fervor complete the Mission and gain a Role Charge.

Maestro

Pure Punishment

  • Attackers must punish Defenders Heavy or Special Attacks. Each time this is done successfully gain Raid Fervor. At 50 Raid Fervor complete the Mission and gain a Role Charge.

Ultron

Special Swapper

  • Whenever the Attacker hits the Defender with a different Special Attack than the last gain Role Fervor. At 50 Raid Fervor complete the Mission and Gain a Role Charge.

RAIDS - Boss Boost - Shared Buff on all Bosses

  • Raid Bosses Cannot lose more than 10% of their Max HP in a single fight. When this threshold is hit they go unstoppable, unblockable, gain 1000% Attack, gain 100% of max power every second, and cannot have their Ability Accuracy reduced.

Influence Buffs

These buffs are shared between some bosses to the difficulty of each fight as you progress down a lane.

Each row of bosses adds an Influence Buff starting with Strength, Puncture, then Dire. The three types of Influence buffs are as follows:

Influence - Strength

  • Every 20 seconds Defenders gain a Fury Passive increasing Attack Rating by 100%. This timer is paused for 5 seconds whenever a Mission is completed, this pause cannot trigger again while active, and for 5 seconds after it expires. When the Defender has 5 or more Fury's from this node, the Opponent is Rooted for the Duration of the Defenders Special Attacks.
  • Located on: On all Bosses
  • Total Bosses with = 10 Fights

Influence - Puncture

  • Every 20 seconds Defenders gain a Pierce Passive increasing Block and Armor Penetration by 20%. This timer is paused for 5 seconds whenever a Mission is completed, this pause cannot trigger again while active, and for 5 seconds after it expires. When the Defender has 5 or more Pirece's from this node, they become Stun Immune.
  • Located on: Second and third Mini-Bosses in each lane and the Final-Boss.
  • Total Bosses with = 7 Fights

Influence - Dire

  • Every 20 seconds Defenders gain a Precision Passive increasing Critical Rating by 60%. This timer is paused for 5 seconds whenever a Mission is completed, this pause cannot trigger again while active, and for 5 seconds after it expires. When the Defender has 5 or more Precision's from this node they can Crit through Block.
  • Located on: Third Mini-Bosses in each lane and the Final-Boss.
  • Total Bosses with = 4 Fights

The following buffs live on all bosses on the map:

Special 1 Bias

  • This Defender is more likely to activate Special Attack 1.

Special 2 Bias

  • This defender is more likely to activate Special Attack 2.

Warning

  • A third Special Attack has been activated!

Raid Interactions Flow Chart

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Here’s an example if you were the Tactician Taking Thanos on the left path, and you wanted to use the Super Buffs Role Boost:

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Map 7

Fixed points scoring for defeated opponents on the quest board. A few had the wrong values and were adjusted back to what they should have been. This shouldn’t affect your current scoring.

Map 8

Final bosses are being returned with less attack. This change is planned to be permanent moving forward but we may change it in the future if we feel the encounter needs it.

Old tuning:

  • 500% Champion Boost
  • 300% Health

New Tuning (100% less attack total):

  • 400% Champion Boost
  • 400% Health

General Reward Changes

We have compressed Ranked Reward and Peak Milestone points by half for AQ so it’s easier to parse and so it works better with our system moving forward.

  • We also halved the points that you gain from defeating opponents on the quest board as well as the points gained when using modifiers.

We are improving Honor Rewards as well, you will now be able to hit the max milestone based on the 4 day schedule if you max out your Honor score.

The Raid map won’t have Modifiers and won’t contribute to Honor Score.

Reward Specifics

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Tap to Enlarge

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EDIT: Adding the Champion Pools:

Vanguard
Champs: Mr.Fantastic, Silk, Red Hulk, Luke Cage, Absorbing Man, Abomination(Immortal), Thing, Spider-Man, Titania, Cassie Lang, Colossus, Iron Man, Ultron, Civil Warrior, War Machine

Assault
Champs: Nick Fury, Black Widow(Deadly Origin), Black Panther, Hulkbuster, Masacre, Kraven, Storm (Pyramid X), Hit-Monkey, Domino, Crossbones, Storm, Magneto, Professor X, Kitty Pryde, Rintrah

Tactician
Champs: Hyperion, Hulkling, Angela, Gorr, Venom, Silver Surfer, Captain Marvel (Movie), Venompool, Sersi, Carnage, Doctor Doom, Longshot, Kushala, Doctor Voodoo, Spiderman (Supreme)

AQ Raids: A Preliminary How-To (2024)

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